Turtons Creek

Studio

A small studio making systems games where nothing is hidden. No rigged difficulty, no manufactured luck — if you lost, we will tell you exactly why, and you can do something about it next time.

Founded 2026. We build systems games with the working shown: the rules are the same for everyone, the randomness is seeded and shareable, and when you lose the game tells you which decision cost you.

The pledge

Written down so it can be held against us:

Now

We are building FIRING ORDER — a machine-stack roguelite. You never lose to luck. You lose to an order you chose.

Contact

hello@turtonscreek.com · press: press@turtonscreek.com