Studio
A small studio making systems games where nothing is hidden. No rigged difficulty, no manufactured luck — if you lost, we will tell you exactly why, and you can do something about it next time.
Founded 2026. We build systems games with the working shown: the rules are the same for everyone, the randomness is seeded and shareable, and when you lose the game tells you which decision cost you.
The pledge
Written down so it can be held against us:
- Every price is a real-money price on a real thing. No purchasable currency, in any of our games, ever.
- The printed win rate is the measured one. Difficulty is never tuned against your wallet.
- Nothing expires. Past content stays purchasable at the same price, forever.
- No countdowns, no punished streaks, no manufactured fear of missing out.
- Nothing random is ever sold — so there are no odds to hide.
Now
We are building FIRING ORDER — a machine-stack roguelite. You never lose to luck. You lose to an order you chose.