Studio
One person in Australia, making a game and an app. Nothing we make has a hidden number in it — not the odds, not the difficulty, not the price, not a fee taken on the way past.
Named for a creek in South Gippsland, Victoria. No apostrophe.
Founded 2026. Two things get made here, and both are held to one standard: the rules are the same for everyone, the randomness is seeded and shareable, the price is the price and stays the price, and where something goes against you, the reason is printed rather than guessed at.
Who
- Pat CorriganFounder
Writes the sim, the client, the difficulty toolkit and this website.
One person, plus the bot fleet that certifies every run.
Based in Australia.
The pledge
Written down so it can be held against us:
- Every price is a real-money price on a real thing. No purchasable currency, in anything we ship, ever.
- In our games, the printed win rate is the measured one. Difficulty is never tuned against your wallet.
- Nothing expires. Past content stays purchasable, and the price you joined on is the price you keep, renewals included — a rise applies to the next person, never to you.
- No punished streaks, no manufactured fear of missing out. Where there is a clock, the clock is the thing you bought — a daily board closes when the day does, a year's subscription runs a year — and nothing you paid for is destroyed when one runs out.
- Nothing random is ever sold — so there are no odds to hide.
- We never take a cut of what you earn. Where you sell, you are paid directly; we are not in the path of your money.
Now
We are building FIRING ORDER — a machine-stack roguelite. You never lose to luck. You lose to an order you chose.
Already out: perma.bio.